TTRPG: The Sundering:
Characters: Sekani Grayforge

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DESIGNATION: Playable Character from The Sundering: That Ol' Black Magic
CLASS: Cleric
LEVEL/CHALLENGE RATING: 2
HIT POINTS: 17
ARMOR CLASS: 16
SPEED: 30 ft.
INITIATIVE: +0
ABILITY SCORES: STR 14, DEX 10, CON 12, INT 10, WIS 16, CHA 10
SAVING THROWS: STR +2, DEX +0, CON +1, INT +0, WIS +5, CHA +2
SKILLS: Acrobatics +0, Animal Handling +3, Arcana +0, Athletics +2, Deception +0, History +0, Insight +3, Intimidation +0, Medicine +5, Nature +0, Perception +3, Performance +0, Persuasion +2, Religion +2, Sleight of Hand +0, Stealth +0 (disadvantage), Survival +3
SENSES: passive perception 13, Darkvision 120 feet
LANGUAGES: Common, Common Sign Language, Dwarvish
PROFICIENCY BONUS: +2
ACTION: WARHAMMER: Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d8+2 bludgeoning damage. (If used two-handed in melee, does 1d10+2 damage.)
ACTION: SACRED FLAME (cantrip): Ranged Spell Attack: Targets creature within 60 feet that you can see. That creature makes a DC 13 DEX saving throw or takes 1d8 radiant damage. (No damage if made save.)
DIVINE ORDER: THAMATURGE: You know one extra cantrip from the Cleric spell list. In addition, your mystical connection to the divine gives you a bonus to your Intelligence (Arcana or Religion) checks. The bonus equals your Wisdom modifier (minimum of +1).
CHANNEL DIVINITY:
You can channel divine energy directly from the Outer Planes to fuel magical effects. You can use this class’s Channel Divinity twice. You regain one of its expended uses when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
CHANNEL DIVINITY: DIVINE SPARK: As a Magic action, you point your Holy Symbol at another creature you can see within 30 feet of yourself and focus divine energy at it. Roll 1d8 and add your Wisdom modifier. You either restore Hit Points to the creature equal to that total or force the creature to make a Constitution saving throw. On a failed save, the creature takes Necrotic or Radiant damage (your choice) equal to that total. On a successful save, the creature takes half as much damage (round down).
CHANNEL DIVINITY: TURN UNDEAD: As a Magic action, you present your Holy Symbol and censure Undead creatures. Each Undead of your choice within 30 feet of you must make a Wisdom saving throw. If the creature fails its save, it has the Frightened and Incapacitated conditions for 1 minute. For that duration, it tries to move as far from you as it can on its turns. This effect ends early on the creature if it takes any damage, if you have the Incapacitated condition, or if you die.
DWARVEN RESILIENCE: You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.
STONECUNNING:: As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes. You must be on a stone surface or touching a stone surface to use this Tremorsense. The stone can be natural or worked. You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
SPELLCASTING: Spell Attack Modifier: +5. Spell Save DC: 13
CANTRIPS: (unlimited casting) Guidance, Light, Sacred Flame, Thaumaturgy, Spare The Dying
1ST LEVEL SPELLS (three spell slots) Bless, Cure Wounds, Healing Word, Sanctuary
BACKSTORY: A follower of Li'l Papa, the dwarven god of deals and contracts, Grayforge is a beardless believer in making things line up correctly who hails from the mining village of Narduar.

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The Sundering is an insultingly inclusive fantasy world with intricate politics, economics and of course adventure. One of the very few Black-owned offerings in the Fifth Edition TTRPG space, this work was created by Hannibal Tabu and Damion Poitier and published by Laguna Studios.
Artwork by Heroforge.

Download Grayforge's character sheet as a PDF

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