TTRPG: The Sundering:
Characters: Winter Knight

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DESIGNATION: Playable Character from The Sundering: That Ol' Black Magic
CLASS: Wizard
LEVEL/CHALLENGE RATING: 2
HIT POINTS: 16
ARMOR CLASS: 10
SPEED: 35 ft.
INITIATIVE: -1
ABILITY SCORES: STR 16, DEX 8, CON 14, INT 16, WIS 10, CHA 8
SAVING THROWS: STR +3, DEX -1, CON +2, INT +5, WIS +2, CHA -1
SKILLS: Acrobatics -1, Animal Handling +0, Arcana +7, Athletics +3, Deception -1, History +3, Insight +0, Investigation +5, Intimidation -1, Medicine +2, Nature +3, Perception +0, Performance -1, Persuasion -1, Religion +5, Sleight of Hand -1, Stealth -1, Survival +0
SENSES: passive perception 10
LANGUAGES: Common, Elvish, Giant
PROFICIENCY BONUS: +2
ACTION: QUARTERSTAFF: Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 bludgeoning damage. (If used two-handed in melee, does 1d8+2 damage.)
ACTION: RAY OF FROST (cantrip): Ranged Spell Attack: +5 to hit, targets one creature or object within 60 ft. range. Hit: 1d8 cold damage and target's speed reduced by 10 feet for one round.
HEALER FEAT: [PHB 2024, p. 201]: Healing kit allows treated to use one Hit Point Dice to recover h.p. Also, dice for healing (kit or magic) reroll 1 results.
RITUAL ADEPT: You can cast any spell as a Ritual if that spell has the Ritual tag and the spell is in your spellbook. You needn’t have the spell prepared, but you must read from the book to cast a spell in this way.
ARCANE RECOVERY: You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to no more than half your Wizard level (round up), and none of the slots can be level 6 or higher. For example, if you're a level 4 Wizard, you can recover up to two levels' worth of spell slots, regaining either one level 2 spell slot or two level 1 spell slots. Once you use this feature, you can't do so again until you finish a Long Rest.
GIANT ANCESTRY: HILL'S TUMBLE (Hill Giant): When you hit a Large or smaller creature with an attack roll and deal damage to it, you can give that target the Prone condition. (RAW does not specify a melee, ranged nor spell attack attack)
POWERFUL BUILD: You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.
SPELLCASTING: Spell Attack Modifier: +5. Spell Save DC: 13
CANTRIPS: (unlimited casting) Guidance, Dancing Lights, Mage Hand, Prestidigitation, Ray of Frost
1ST LEVEL SPELLS (three spell slots) Spellfire Flare, Feather Fall, Mage Armor, Magic Missile, Chromatic Orb
WIZARD'S SPELLBOOK: (spells can be swapped in or out after a long rest) Spellfire Flare, Disguise Self, Expeditious Retreat, Feather Fall, Mage Armor, Magic Missile, Chromatic Orb
BACKSTORY: Sixth-born Winter of the Proving Ground's brutal Knight family snuck off to study at the tiny Arcane College at the Truce before leaving for a life of discovery and adventure to follow his passion for evocation magic.

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The Sundering is an insultingly inclusive fantasy world with intricate politics, economics and of course adventure. One of the very few Black-owned offerings in the Fifth Edition TTRPG space, this work was created by Hannibal Tabu and Damion Poitier and published by Laguna Studios.
Artwork by Heroforge.

Download Winter's character sheet as a PDF

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