TTRPG: The Sundering:
Characters: Winter Knight
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DESIGNATION: Playable Character from The Sundering: That Ol' Black Magic
CLASS: Wizard
LEVEL/CHALLENGE RATING: 2
HIT POINTS: 16
ARMOR CLASS: 10
SPEED: 35 ft.
INITIATIVE: -1
ABILITY SCORES: STR 16, DEX 8, CON 14, INT 16, WIS 10, CHA 8
SAVING THROWS: STR +3, DEX -1, CON +2, INT +5, WIS +2, CHA -1
SKILLS: Acrobatics -1, Animal Handling +0, Arcana +7, Athletics +3, Deception -1, History +3, Insight +0, Investigation +5, Intimidation -1, Medicine +2, Nature +3, Perception +0, Performance -1, Persuasion -1, Religion +5, Sleight of Hand -1, Stealth -1, Survival +0
SENSES: passive perception 10
LANGUAGES: Common, Elvish, Giant
PROFICIENCY BONUS: +2
ACTION: QUARTERSTAFF: Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 bludgeoning damage. (If used two-handed in melee, does 1d8+2 damage.)
ACTION: RAY OF FROST (cantrip): Ranged Spell Attack: +5 to hit, targets one creature or object within 60 ft. range. Hit: 1d8 cold damage and target's speed reduced by 10 feet for one round.
HEALER FEAT: [PHB 2024, p. 201]: Healing kit allows treated to use one Hit Point Dice to recover h.p. Also, dice for healing (kit or magic) reroll 1 results.
RITUAL ADEPT: You can cast any spell as a Ritual if that spell has the Ritual tag and the spell is in your spellbook. You needn’t have the spell prepared, but you must read from the book to cast a spell in this way.
ARCANE RECOVERY: You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to no more than half your Wizard level (round up), and none of the slots can be level 6 or higher. For example, if you're a level 4 Wizard, you can recover up to two levels' worth of spell slots, regaining either one level 2 spell slot or two level 1 spell slots. Once you use this feature, you can't do so again until you finish a Long Rest.
GIANT ANCESTRY: HILL'S TUMBLE (Hill Giant): When you hit a Large or smaller creature with an attack roll and deal damage to it, you can give that target the Prone condition. (RAW does not specify a melee, ranged nor spell attack attack)
POWERFUL BUILD: You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.
SPELLCASTING: Spell Attack Modifier: +5. Spell Save DC: 13
CANTRIPS: (unlimited casting) Guidance, Dancing Lights, Mage Hand, Prestidigitation, Ray of Frost
1ST LEVEL SPELLS (three spell slots) Spellfire Flare, Feather Fall, Mage Armor, Magic Missile, Chromatic Orb
WIZARD'S SPELLBOOK: (spells can be swapped in or out after a long rest) Spellfire Flare, Disguise Self, Expeditious Retreat, Feather Fall, Mage Armor, Magic Missile, Chromatic Orb
BACKSTORY: Sixth-born Winter of the Proving Ground's brutal Knight family snuck off to study at the tiny Arcane College at the Truce before leaving for a life of discovery and adventure to follow his passion for evocation magic.
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The Sundering is an insultingly inclusive fantasy world with intricate politics, economics and of course adventure. One of the very few Black-owned offerings in the Fifth Edition TTRPG space, this work was created by Hannibal Tabu and Damion Poitier and published by Laguna Studios.
Artwork by Heroforge.
